![]() ![]() Usage pricing: Between $0.65/hour and $1.90/hour (depending on machine specs).That means that I have two concurrent streams to my computer while playing. Most recently, forwarding my Nintendo Switch Pro Controller over USB via the streaming client doesn’t work however, I can use Steam Remote Play to successfully forward the controller inputs.Thus, using an alternate client such as Steam Remote Play will cause you to get disconnected unless you periodically perform manual inputs at your computer. However, your connection times out after 30 minutes of inactivity, as measured by the custom streaming client.Pricing: $30/month for unlimited usage.Instead, I ended up trying several cloud PC services: But in the end, I wasn’t able to provision a suitable VM even directly from the AWS web interface - I have no idea why. This looked promising, and I spent a considerable amount of time trying to provision a virtual machine using it. ![]() One solution was : a self-service app to start and stop a gaming virtual machine on AWS. I found the CloudyGamer community focused on tackling the same problem. You can rent GPUs and Windows machines on-demand, so surely you can use them to play video games, too? I’d probably have to use general-purpose computing to play specific PC games I owned. The latest summary of cloud availability can be found at. So none of these options were suitable, which was disappointing. Despite supporting many PC games, it doesn’t support Elden Ring. Google has since announced that Stadia is shutting down.I had also previously tried it for a PS2 game and the experience was laggy and buggy.The game selection is limited, and it doesn’t support Elden Ring.I would prefer to buy Elden Ring for PC since that’s most likely to let me retain ownership even across devices or platforms, but I would play on a console or rent the game if the experience was good. I evaluated a number of managed services for on-demand gaming. But various other real-time games are sensitive to that amount of latency to the point where it would not be reasonable to play competitively via stream. ![]() Elden Ring doesn’t require much in terms of low latency: during combat, most attacks have long startup animations during which you can react, for which 50ms is not noticeable. I can expect an additional ~50ms round-trip to my nearest AWS datacenter (us-west-2). "We apologize for any inconvenience this may cause for you and thank you in advance for your patience while we work on this matter.There’s necessarily more latency when streaming games than when playing locally. Select whichever has a more recent timestamp, and you should load into the game with all your progress preserved.Īlternatively, Bandai Namco recommends backing up your local save data "in case you unintentionally overwrite your computer's local save data with old save data left in the cloud." You'll find that info just beside each option. To make sure you select the most up-to-date save data - that is, the one that saved all of your progress - examine the time and date for each save. It'll ask if you would rather launch using the save data from the cloud or from your local files, and your choice will overwrite whichever option you decline. ![]() Occasionally when you try to launch Elden Ring, Steam may present you with a message notifying you that the save file in the Steam Cloud and the one on your machine are out of sync. ? - ELDEN RING MaElden Ring Steam Cloud Error: How to Avoid Lost Progress If you are playing the PC version of the game, please check the following link. Under certain conditions, save data may not sync properly with the #Steam Cloud in the PC version of ELDEN RING. Luckily, recovering your progress in the face of this error is trivially simple. Bandai Namco acknowledged the problem Saturday and said it occurred "under certain conditions," but did not specify what those conditions might be. Elden Ring PC players are running into errors that prevent the game from saving to the Steam Cloud, threatening to lose some of their progress. ![]()
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